Anytime Point Based Approximations for Interactive POMDPs
نویسندگان
چکیده
Partially observable Markov decision processes (POMDPs) have been largely accepted as a rich-framework for planning and control problems. In settings where multiple agents interact POMDPs prove to be inadequate. The interactive partially observable Markov decision process (I-POMDP) is a new paradigm that extends POMDPs to multiagent settings. The added complexity of this model due to the modeling of other agents beliefs and posible actions makes exact methods in this framework even harder to compute. Thus, a need arises for good approximation methods that could find solutions and in shorter periods of time than what has been developed so far. We develop a point based method for solving finitely nested interactive POMDPs approximately. The method mantains a set of belief points and form value functions including only the value vectors that are optimal at these belief points. Since I-POMDPs computation depends on the prediction of the actions of other agents in multiagent settings, an interactive generalization of the point based value iteration (PBVI) methods needed to be developed. We present some empirical results in domains on the literature, propose a new domain, and discuss computational savings. Index words: Markov Decision Process, Multiagent systems, Decision making, POMDP Anytime Point Based Approximations for Interactive POMDPs
منابع مشابه
Anytime Point-Based Approximations for Large POMDPs
The Partially Observable Markov Decision Process has long been recognized as a rich framework for real-world planning and control problems, especially in robotics. However exact solutions in this framework are typically computationally intractable for all but the smallest problems. A well-known technique for speeding up POMDP solving involves performing value backups at specific belief points, ...
متن کاملGeneralized Point Based Value Iteration for Interactive POMDPs
We develop a point based method for solving finitely nested interactive POMDPs approximately. Analogously to point based value iteration (PBVI) in POMDPs, we maintain a set of belief points and form value functions composed of those value vectors that are optimal at these points. However, as we focus on multiagent settings, the beliefs are nested and computation of the value vectors relies on p...
متن کاملPoint-based value iteration: An anytime algorithm for POMDPs
This paper introduces the Point-Based Value Iteration (PBVI) algorithm for POMDP planning. PBVI approximates an exact value iteration solution by selecting a small set of representative belief points, and planning for those only. By using stochastic trajectories to choose belief points, and by maintaining only one value hyperplane per point, it is able to successfully solve large problems, incl...
متن کاملApproximate Solutions of Interactive POMDPs Using Point Based Value Iteration
We develop a point based method for solving finitely nested interactive POMDPs approximately. Analogously to point based value iteration (PBVI) in POMDPs, we maintain a set of belief points and form value functions composed of only those value vectors that are optimal at these points. However, as we focus on multiagent settings, the beliefs are nested and the computation of the value vectors re...
متن کاملImproving Anytime Point-Based Value Iteration Using Principled Point Selections
Planning in partially-observable dynamical systems (such as POMDPs and PSRs) is a computationally challenging task. Popular approximation techniques that have proved successful are point-based planning methods including pointbased value iteration (PBVI), which works by approximating the solution at a finite set of points. These point-based methods typically are anytime algorithms, whereby an in...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2007